if(CH_UnlAmmo==1){*(int*)ADR_UNLAMMOMEMORY =0;}
if(WalkUnderWater==1){*(int*)(ADR_WUW)=0;}
if(CH_FreezZompi ==1){*(float*)ADR_SPEED =0;}
if(CH_SPEED ==1){*(float*)ADR_SPEED =0;// 0 = Freez}if(CH_SPEED ==2){*(float*)ADR_SPEED =100;// Normal Speed}if(CH_SPEED ==3){*(float*)ADR_SPEED =300;// Speed 2x :)}