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Post Info TOPIC: Warrock (Walk Under Water , Unl Ammo , FreezPlayer=


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Status: Offline
Posts: 46
Date: Mar 15, 2011
Warrock (Walk Under Water , Unl Ammo , FreezPlayer=
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//==============UnlAmmo===============\\
if(CH_UnlAmmo==1)
{
*(int*)ADR_UNLAMMOMEMORY =0;
}

//==============Walk Under Water===============\\
if(WalkUnderWater==1)
{
*(int*)(ADR_WUW)=0;
}

//==============FreezPlayer/Zompi===============\\
if(CH_FreezZompi ==1)
{
*(float*)ADR_SPEED =0;
}

Note : When u Add Freez Source add it to ur speed source like this :

if(CH_SPEED ==1)
{
*(float*)ADR_SPEED =0;// 0 = Freez
}

if(CH_SPEED ==2)
{
*(float*)ADR_SPEED =100;// Normal Speed
}
if(CH_SPEED ==3)
{
*(float*)ADR_SPEED =300;// Speed 2x :)
}

Now u maybe Gona Ask why i just do like this
if(CH_FreezZompi ==1)
{
*(float*)ADR_SPEED =0;
}

Cuz now u only will freez ur self or zompi and u wont move again :) or u can add Else( float = 100 Now u can make it work :)

Addys : 
#define ADR_UNLAMMOMEMORY 0x00A7D4E0
#define ADR_SPEED 0x008F37B4


HaVe Funn :)

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Srry for my bad english i'm form Poland ^^




Member

Status: Offline
Posts: 10
Date: Aug 2, 2013
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